Timeline
3 Week Sprint
Platform
Mobile App
My Role
Researcher
UI Designer
UX Designer
UX Writer
Bloom is an app for plant lovers of all skill levels to connect in a positive way. Half social media, half online marketplace, the inspiration for Bloom came from the side-effects of a global pandemic.
I worked with two other fantastic UX Designers (Rachel Chagnon and Jenny Duarte) to create Bloom. Along with supporting my team in every aspect of our process, I wrote and organized our interview plans, and designed a Hi-Fi Prototype in Figma.
There are lots of plant identification apps currently available, as well as online shops and forums, but there is an unmet need for these combined features on one platform.
"Why are you, or would you be, hesitant to begin collecting plants?"
-The Team
We created the persona of Sage Barlow by combining data gathered from our interview participants. Sage helped us define our goals.
"Sage loves the positive vibe of houseplants, but they are too expensive to keep killing. She feels she would have better luck if she had someone to go to for advice, and care instructions."
Users said they didn't know where to begin, so we wanted to provide lots of ways to sort searches. If a user only knew how much light they have in their home, for instance, that could be a very simple starting point. However, if more experienced users wanted to find specific varieties of plants, that's also an option.
Along with varying ways to filter searches we also created a flow where users don't have to use the messaging options. Users can save information on their own collections, browse listings, and read public forums, all without participating in the social aspects of the app.
Our Lo-Fi design was the last iteration of Bloom created by my amazing team, though I went on to design a Hi-Fi version on my own. In this iteration we focused on a flowing user interface, paying close attention to UX writing, button placement, and simplified information.
I toyed with a Hi-Fi design in figma, and though I didn't run any tests on it, it was fun to imagine where Bloom might go if developed into a working application.
Unlike working with an existing brand or product, Bloom is a concept application, which gave the team an opportunity to paint on a blank canvas. I enjoyed paying close attention to competitors' products, as well as users' needs - two UX fundamentals upon which any successful venture should be built.
Solving the problem of too many plant apps with poor user experience was a fun task, which according to data, we completed. However, much of our data showed users have experience downloading useless apps that just clutter their phones, destined to be sent spiraling back into the aether. How we might encourage users to dip their toe into Bloom is another problem I'd like to tackle down the road.
This project gave me perspective about the pandemic, and how the world seemingly changed overnight. Users' statements about social media, hobbies, and starting something new, all pointed to a rise in anxiety and depression among every user we spoke to. I thoroughly enjoyed hearing users' personal stories, and watching those with hesitations realize how much positivity they could bring to their lives without having to get too far out of their comfort zones or budgets.
I got to work in Figma, inVision, Trello, Adobe XD, and across multiple Google platforms while creating this project. I also strengthened my proficiencies in prototyping, UX writing, interviewing with empathy, A/B testing, and developing an accessible and pleasing UI. I'm particularly proud of my Hi-Fi prototype, which I built in Figma, but I'm also confident in my user interviews and research.